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- ================================================================
- Title : UACPEN.WAD
- Author : The Mad Hacker
- Email Address : Compuserve 71247,1471 (Bob Kuntz)
- Additional Credits : Testers Darin' Lowe, Meredeath Lumbrazo, Erik Folley
- Raphael Quinet & Brendon J Wyber for the DEU editor
- Colin Reed for the BSP utility
-
- The Story:
-
- You did the job, cleaned out the Shores of Hell and the Inferno. We
- put away the worst of the survivors in our "escape proof" high
- security UAC prison. However, last month we received this transmission
- from the prison warden:
-
- .. under attack for weeks but we held them off until .. <garbled> .. the
- hellspawn came up from UNDER the west cell block. My God, they overran
- the entire compound like a swarm of .. <garbled> .. will try to ...
-
- <end of transmission>
-
- We have sent in dozens of our best troops, but none have returned. Last
- week we received this transmission from the new "warden":
-
- Please send more troops. We need the recruits. Stop by anytime,
- and see the "modifications" we've made. We'll do lunch. Don't worry
- about imposing -- we'll cook you up whatever is "lying around" ...
-
- You mission is to penetrate and secure the prison compound, and find the
- entrance to the underground. We can give you little advice, but we know
- the you will need to gain access to the control room to unlock the cell
- blocks. The control room complex is gaurded by a series of switches, and
- you will need the Blue Key to even begin breaking the defenses.
-
- We believe the new "warden" has the Blue Key hidden in his office. Your
- first objective, then, is to penetrate the prison administrative center,
- and find the warden's office. It will be impossible to perform a frontal
- assault, but we know the warden has a private "escape hatch" out of his
- office. This, we think, will be your way in.
-
- After that, you're on your own. If you can secure the prison and open
- the entrance to the underground, your next mission is to descend to the
- command center of the hellspawn. Good luck.
-
-
- Additional Comments:
-
- This is a BIG wad, and really requires a 486 to run acceptably. Try running
- with graphics detail set to LOW (I like the smoother animation more even
- on my 66 mhz DX2). Looks best with with no gamma correction, and plays best
- on ultra-violent. Sure, you can play on Hurt Me Plenty, but maybe you should
- be playing Yoshi's Safari instead of DOOM! ;-)
-
- Under Doom 1.2, the wad *barely* saves without crashing on Ultra-Violence,
- and may crash if you save it right after starting the level (before you have
- picked up a few "things"). The limit to a save game seems to be 128,000
- bytes, and the save file size at startup on ultra-violence is 127,897.
- I would have liked to put a few more "things" in the level, but I felt
- being able to save (at least on single player) was important. Supposedly
- this save glitch is fixed in Doom 1.5.
-
- Cooperative play requires *cooperation*. There are a lot more "dudes" on
- multi-player (and more ammo). Saving will probably not work because of the
- extra "things". The teleporter pedestal in the middle of the courtyard comes
- into play only during multi-player operation.
-
- I really have no idea if the Doomer community will like this level, so I
- welcome any feedback, positive or negative. I'm working on Part 2, called
- "Descent", which will pick up right where this mission leaves off. Let me
- know if I should bother.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M5
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes, but not designed for deathmatch (too large)
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Many moons
- Editor(s) used : DEU 5.1, DEU 5.2 GCC, BSP12X, and Reject 1.0
- Known Bugs : Very minor "Hall of Mirrors" in Pit area -
- (does not come into play). Probably too many
- linedefs for Doom engine.
-
-
- * Copyright / Permissions *
-
- Authors may do whatever they want with this level, but it might be nice
- to give me some credit if they use it as a basis for a new level.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites:
-
- BBS numbers:
-
- Other: Compuserve, GO GAMERS
-